• Overview of 3ds Max interface and workspace
• Navigating the viewport and viewports configuration
• Understanding different object types and their properties
• Working with files and project management
• Introduction to 3D modeling techniques
• Creating and editing primitive objects (box, sphere, cylinder, etc.)
• Using Editable Poly and Editable Mesh for detailed modelling
• Working with modifiers to refine shapes and surfaces
• Hands on practice with all tools
• Working with spline-based modeling techniques
• Creating and editing complex geometry using spline shapes
• Utilizing the ProBoolean and ProOptimizer tools for advanced modelling
• Introduction to organic modeling techniques
• Understanding the material editor and material types
• Applying basic materials to objects
• Creating realistic materials with textures (diffuse, bump, specular, etc.)
• Working with UVW mapping and unwrapping for precise texturing
• Introduction to different light types (Omni, Spot, Directional, etc.)
• Adjusting lighting parameters for various moods and effects
• Global Illumination and HDRI lighting techniques
• Rendering settings and output options for high-quality renders
• Setting keyframes and creating animations in the timeline
• Using the curve editor for precise animation control
• Animating objects, cameras, and lights
• Understanding the concept of animation controllers and constraints
• Rigging and animating characters with the biped system
• Using CAT (Character Animation Toolkit) for more complex character animation
• Animating facial expressions and lip-syncing
• Introduction to motion capture data integration
• Introduction to particle systems for special effects
• Creating and animating particle flow systems
• Simulating physics-based effects like cloth, hair, and rigid bodies
• Utilizing MassFX for realistic physics simulations
• Understanding camera properties and settings
• Camera composition and framing techniques
• Animating cameras for dynamic shots and camera paths
• Integrating camera movement with scene animation
• Organizing complex scenes with layers and groups
• Using the scene explorer to manage objects efficiently
• Batch rendering and rendering for animation
• Compositing 3D renders in post-production software
• Advanced material creation using material editor nodes
• Working with mental ray and V-Ray rendering engines
• Global illumination and caustics for photorealistic rendering
• Using render passes for compositing flexibility
• Sculpting and high-poly modeling with the sculpting tools
• Procedural texturing using procedural maps and plugins
• Introduction to PBR (Physically Based Rendering) workflows
• Baking textures and using texture baking for game assets
• Character animation with custom rigs and constraints
• Utilizing animation layers and animation blending
• Introduction to crowd simulation and crowd animation
• Non-linear animation techniques with CAT and Motion Mixer
• Complex particle flow setups for advanced effects
• Working with third-party plugins for specialized simulations
• Using reactor for rigid body dynamics and simulations
• Introduction to cloth simulation and cloth animation
• Importing and exporting 3D models between 3ds Max and other software
• Working with CAD data and CAD file formats
• Utilizing 3ds Max for architectural visualization and CAD workflows
• Integrating 3D assets into game engines and real-time environments